package constants;
/**
 * Events that this class can handle. Easier to use than to compare strings, but the drawback
 * is that incoming events have to be parsed.
 */
public enum Events {
	THROW, MOVE, NEWGAME, ERROR, PLAYERNAME, 
	TURN, TIME, DIE, RESET,
	P1HOME, P2HOME, P3HOME, P4HOME,
	P1PIECE, P2PIECE,P3PIECE,P4PIECE,
	P1NAME, P2NAME, P3NAME, P4NAME
}
